A board game for students to work with predictionsSugerencia de uso
1. Download the file and make copies for students.
2. Distribute the worksheet and ask students to stand up and simply ask their classmates questions using the target grammar. For example, Student A might ask, “Are you going to have a party next month?” A positive response from Student B – for example, “Yes, I am.” – means that Student A can write the name of Student B (perhaps ‘Thomas’) in the square containing the question.
3. A negative response – for example, “No, I’m not.” – means that Thomas’s name cannot be written in that square by Student A. Student B then asks Student A that question, or any other question, and continues as above.
4. Have your students switch partners after each has asked a question, and continue with the other classmates. Alternatively, tap the whiteboard every few minutes and shout aloud, “Change partners!” every 2 or 3 minutes.
5. The winning student is the one who first writes a straight line of names across or down the Bingo card.
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